Systems Software Engineer

Worldwide

We’re looking for motivated and bright systems software engineers who want to get their hands dirty building the foundation of a high performance shared database system with a rich declarative semantic model, a pleasant API and tooling, and low latency response times.

Our primary use case starts with multiplayer games, but we’re interested in building out a generally awesome service for any shared-state highly scaled application.

Clockwork Labs is based out of the USA, but as a fully remote distributed team, we are happy to consider anyone with the right skills in UTC -7 to UTC +2

Requirements

If any of the following things excite you:

  • Database storage techniques, algorithms and datastructures.
  • Query execution, query planning and optimization
  • Shared, sandboxed virtual machine hosting; WebAssembly, language interpreters, etc.
  • Distributed systems & high availability
  • And the implementation, debugging, and optimization of high performance, highly concurrent distributed applications generally.

We would love to hear from you. We have some fun and impactful work for you.

Our system is built in Rust, but we’d love to hear from anybody with experience and focus on these topics. Rust experience is great, but strong C++ developers are great as well.

Benefits

  • Health Care Plan (Medical, Dental & Vision)
  • Paid Time Off (Vacation, Sick & Public Holidays)
  • Family Leave (Maternity, Paternity)
  • Work From Home
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